11/12/2022 0 Comments Stranded deep raft![]() ![]() Thank goodness they've had the sense to put in a proper crafting menu, with ingredient lists that light up when the tally is met. It was a disaster, requiring you drop items you were going to build with into a madcap pile on the floor, not knowing what was possible to craft until you'd randomly combined the right. ![]() That was the real reason why, while I had a soft spot for Stranded Deep, I just couldn't recommend it before. This seems much improved.Īnd the crafting. This meant it was impossible to remember which island you'd sailed from when exploring, which was infuriating. The next huge improvement is here: before sailing to a new island meant aiming toward a weird placeholder island shape on the horizon, which would then load in its own unique tree-line etc once you were close enough. So you paddle off once more, and find a larger patch of land. This starter island (you could ignore it and go elsewhere first, and indeed switch off the tutorial altogether) is small, and will need to be abandoned straight away if you're going to survive. It'll have you craft some necessities, and get your first fire and shelter built, then leave you to it with the concept in your grips. First, there's a tutorial that talks you through a few of the game's ideas. The massive improvements appear from the start. Swimming up to a life raft, you paddle your way to a little nearby island, and begin that now so familiar routine of foraging and crafting to survive. Like The Forest (I forget who is accused of copying who) you begin in a wibbly-wobbly plane crash, but in this instance land in the sea. And yet at the same time, while it's fixed so many of its issues, still doesn't feel like it knows where it wants to go. And now it's two years old, it's finally shaping up into something solid and compelling. That's how long it's been since I last wrote about Stranded Deep - a game I've returned to during its lengthy Early Access development despite its many problems. What a difference a year and a half makes. ![]()
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